Free Will is an MFA thesis project at USC Games. It is a 2D topdown horror meta-puzzle game about struggling to exist in a world where it feels like you can't make your own choices. 
You control Will, a boy who relies on the player to cleanse the digital corruption eroding his reality, by using the player's real-world desktop as a play space to blur the lines between story and software. 
Creative Director & Lead Designer & Lead Narrative Designer​​​​​​​​​​​​​​
Aligned game concept with intended experience and target audience.
Led and collaborated with over 20 artists, engineers, and writers.
Made decisions on art style, narrative, and gameplay mechanics.
Managed project timeline and scoped accordingly.
Demonstrated leadership, communication, and problem-solving skills.
Designed fourth-wall breaking puzzles.
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