Created environment, props, and inventory UI assets.
 Translated high-definition character designs into pixel art.
 Delivered assets in a timely manner and met the production deadlines.
✦ Organized footage and created the trailer.
Some screenshots from the game. 
We used a very simplified palette (11 colors), which was new to me and quite challenging. We used 3 main hues, each with their light/shadow color, and 2 colors for highlight and outline. 
Some simple furniture drawn in a top down POV.
There are two types of icons for the same item. The small icon that allows player to hover and choose, and the big icon that shows up as a more "HD" version of the small icon, alongside some description of the item.
The tiles can each be divided up into 16x16 pixels, and loopable. The glass panel is drawn in a way for Godot to automatically dissect the tiles. 

An animation that plays in the cockpit, showing the derail of the ship.

I created this trailer using one of the ominous and mysterious original music track. ​​​​​​​

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